<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Gamedesign]]></title><description><![CDATA[Gamedesign]]></description><link>https://www.ioanadesigns.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 14:52:42 GMT</lastBuildDate><atom:link href="https://www.ioanadesigns.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[3 Bit Desing podcast guest: The design of Unpacking]]></title><description><![CDATA[On this podcast I speak to the 2 hosts about the ways in which Unpacking uses its environment and mechanics to tell a story that is relatable and inclusive.]]></description><link>https://www.ioanadesigns.com/post/copy-of-3-bit-desing-podcast-guest-the-design-of-unpacking</link><guid isPermaLink="false">68c6c3c89c95827cb9162a1f</guid><pubDate>Sun, 14 Sep 2025 13:34:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c380b0_25ab039a634e49ed8c98801bb67f613d~mv2.webp/v1/fit/w_600,h_600,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ioanaiuliacazacu</dc:creator></item><item><title><![CDATA[3 Bit Desing podcast guest: The design of Stardew Valley]]></title><description><![CDATA[On this podcast I speak to the 2 hosts about the ways in which Starderw Valley makes use of mechanics and balancing to drive home its the...]]></description><link>https://www.ioanadesigns.com/post/3-bit-desing-podcast-guest-the-design-of-stardew-valley</link><guid isPermaLink="false">688a38eb4523222f500f968b</guid><pubDate>Sun, 14 Sep 2025 13:26:09 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c380b0_25ab039a634e49ed8c98801bb67f613d~mv2.webp/v1/fit/w_600,h_600,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ioanaiuliacazacu</dc:creator></item><item><title><![CDATA[UX Crunch: The UX Behind Game Design]]></title><description><![CDATA[I was part of a fantastic panel of guests hosted by UX Crunch, aimed at UX professionals looking to move into games.]]></description><link>https://www.ioanadesigns.com/post/ux-crunch-the-ux-behind-game-design</link><guid isPermaLink="false">63230aca55f840eeee02d73b</guid><category><![CDATA[Industry Challenges]]></category><pubDate>Thu, 15 Sep 2022 11:26:09 GMT</pubDate><enclosure url="http://www.youtube.com/watch?v=QEhrl3BAjEw" length="0" type="video"/><dc:creator>ioanaiuliacazacu</dc:creator></item><item><title><![CDATA[Hyper-Social Webinar in Collaboration with Machiantions.io]]></title><description><![CDATA[Talking about Hyper-Social with Mohamed AbdelKhalik form Machinations.io]]></description><link>https://www.ioanadesigns.com/post/hyper-social-webinar-in-collaboration-with-machiantions-io</link><guid isPermaLink="false">61f01ad96719d3001745b3e0</guid><category><![CDATA[Industry Challenges]]></category><pubDate>Tue, 25 Jan 2022 15:48:37 GMT</pubDate><enclosure url="http://www.youtube.com/watch?v=98qyq0R6I-E&amp;t=2227s" length="0" type="video"/><dc:creator>ioanaiuliacazacu</dc:creator></item><item><title><![CDATA[Game Dev London Podcast Guest]]></title><description><![CDATA[Can game mechanics be evil? I discuss this topic and others with Oscar Clark on the Game Dev London Podcast]]></description><link>https://www.ioanadesigns.com/post/game-dev-london-podcast-guest</link><guid isPermaLink="false">61a63d090a1ce60017dc334a</guid><category><![CDATA[Industry Challenges]]></category><pubDate>Tue, 30 Nov 2021 15:12:52 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c380b0_b333ecae962e43759395119572517d09~mv2.jpeg/v1/fit/w_1000,h_675,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ioanaiuliacazacu</dc:creator></item></channel></rss>