Game Designer, Author, Educator
Skills Acquired
My love for Tabletop Role Playing Games runs very deep. Driven by my burning desire to tell strange and exciting stories, and fuelled by my natural inclination to create things and entertain, I found the role of Game Master fit me like a glove.
I have created and ran many homebrew campaigns for a multitude of systems, and even tried my hand at crafting my own role-playing systems.

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Homebrew: Tokyo 2055
Tokyo 2055 is a Vampire the Masquerade 5th Edition home brew campaign with an added cyberpunk twist, set in the near future of 2055.
The structure of the game is episodic to allow flexibility for players to join the campaign whenever their busy schedule allows it. The intention was to create an active world where each session is a full night, and where each adventure was scalable to any number of available players. My goal with this campaign was to make a TTRPG environment where players don't feel guilty about their adult lives and responsibilities and are still able to join and enjoy the game whenever they have the time.



Homebrew: Man of Exquisite Taste
Man of Exquisite Taste is a one-shot campaign set in the world of Electric Bastionland, where players must retrieve a rare truffle for their gourmand debt collector Baron Maximus Lavish, in repayment of a collective debt they owe him.
The campaign is designed to be an easy pick up for players with very little or no TTRPG experience, something the Bastionland system excels at. I have run this campaign multiple times with different groups, and have tweaked and improved it with each new party.



Original System
The idea for Kaiju Klash sprang from recognising 3 different aspects of TTRPGs that I wanted to see more of:
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No prep for the DM ​
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Easily played in one session (approx. 2 h)
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A TTRPG about giant monsters fighting
The idea for this kind of RPG came from a joint passion of my partner and I for giant monster movies (such as Godzilla and Gamera) and TV shows (such as Ultraman and Power Rangers). The concept was to capture the silly fun of low budget monster movies, with far fetched plots and wacky antagonists.
The ruleset is kept simple on purpose so that the game is easy to pick up on a first session by both players and DMs, and it provides a multitude of tables to roll "tonight's episode" with minimal effort. While there are dice rolls aplenty, this game is not about succeeding and failing rolls as much as it is about creating twists and turns in the story. Players are encouraged to be creative and explain how even negative situations can have a positive outcome.
Currently the game is in the play-testing phase with pretty promising results in the groups it has been tested with.


