Game Designer, Author, Educator
Main Skills
I joined this project later in its production to assist with design and better adapt it to the Reddit audience

Game Economy
I established the game economy and balanced it to enforce the core social loop. The game follows an IAP only model meaning currency had to feel valuable for players to consider purchasing it.

Social Mechanics
I designed mechanics in accordance with the platform's capabilities to make the game feel social. The true goal of the game is to highlight the community built up around it.

Async Multiplayer
The team and I experimented with different structures before we settled on a looser asynchronous interaction for the player. Everyone can interact with everyone else and there is no waiting around for someone to respond.

Business Partner Relations
I was an active part of platform partner relations, communicating with them regularly about the state of the project.
The Economy of a Cat Café













