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Main Skills

I joined this project later in its production to assist with design and better adapt it to the Reddit audience

Game Economy

I established the game economy and balanced it to enforce the core social loop. The game follows an IAP only model meaning currency had to feel valuable for players to consider purchasing it.

Social Mechanics

I designed mechanics in accordance with the platform's capabilities to make the game feel social. The true goal of the game is to highlight the community built up around it.

Async Multiplayer

The team and I experimented with different structures before we settled on a looser asynchronous interaction for the player. Everyone can interact with everyone else and there is no waiting around for someone to respond. 

Business Partner Relations

I  was an active part of platform partner relations, communicating with them regularly about the state of the project.

The Economy of a Cat Café

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The team and I identified early on an opportunity to enforce the main social mechanic of the game through the way the economy flowed. 

The goal was simple: cats need to be taken care of to produce more cats, and the items to keep them happy cost coins. The only way to make coins in the game is to "sire" a cat for someone else. 

This mechanism resulted in a socially active community of players posting their kittens in the subreddit and showing off their collections.

The Game

Screen captures of my café in the game

There is More to See

Have a look at these other games in my portfolio

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Read more about

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Read more about

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