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Main Skills

For most of the lifetime of this project I was the sole game designer, and remained responsible for the design of features even when other designers joined

Systems & Monetisation

I was responsible for establishing and modelling the player progression systems in accordance to mobile free-to-play design philosophy.   

Multiplayer

I ensured that the real time multiplayer philosophy was applied to all different parts of the game. I was responsible for matchmaking, lobby and rewards, and making levels playable for up to 4 people.

Pitch to Live Ops

I worked on the game from inception all the way through to global launch and beyond. The game launched to 500K day one players, and amounted 100M players over its lifetime.

Game Feel and UX

I established the user flow though the menu and matchmaking lobby, as well as the reward sequences and how the game felt to engage with.

The game to help you network

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Fake it till you make it is an RPG game that aims to help the player push their career further.
 

Created to accompany the presentation on the MCM 2026 Career Stage, the game is designed to be an exercise in networking. It employs RPG systems and progression in order to demystify professional social encounters and ofter players something to aim for. 

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There is More to See

Have a look at these other games in my portfolio

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Read more about

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Read more about

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