Game Designer, Author, Educator
Main Skills
For most of the lifetime of this project I was the sole game designer, and remained responsible for the design of features even when other designers joined

Systems & Monetisation
I was responsible for establishing and modelling the player progression systems in accordance to mobile free-to-play design philosophy.

Multiplayer
I ensured that the real time multiplayer philosophy was applied to all different parts of the game. I was responsible for matchmaking, lobby and rewards, and making levels playable for up to 4 people.

Pitch to Live Ops
I worked on the game from inception all the way through to global launch and beyond. The game launched to 500K day one players, and amounted 100M players over its lifetime.

Game Feel and UX
I established the user flow though the menu and matchmaking lobby, as well as the reward sequences and how the game felt to engage with.
Recreating International Cuisines


Throughout the development of the game I had the pleasure of working with Snapchat's regional teams to create two culturally themed levels: Dosa Dash and Taco Town.
We conducted user surveys to figure out what the most popular dishes were in the areas of the world we took inspiration from. We also collaborated with the regional themes to ensure the cooking and levels were as authentic as possible.
Ready Chef Go! was often praised by players for its offer of multicultural cuisines and its dedication to authenticity.
Seasonal Events
For seasonal events the team experimented not only with themes but also with the multiplayer format, offering players a new way to socially engage with each other

Potion Party
The Halloween themed kitchen was a fan favourite, putting a thematic twist on the classic cooking game mechanic.


Jingle Burgers
The mischievous Christmas event had players passing an exploding present back and forth while also dealing with customers.











